SaveThePlanet
Status | Released |
Platforms | HTML5 |
Author | Gasthor |
Genre | Adventure, Platformer |
Made with | Construct |
Tags | 2D, planet, reciclaje, Singleplayer |
Status | Released |
Platforms | HTML5 |
Author | Gasthor |
Genre | Adventure, Platformer |
Made with | Construct |
Tags | 2D, planet, reciclaje, Singleplayer |
Comments
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For those who don't speak Spanish, you have to determine what items go to what bins. Some are compost (food items), some are trash, and some have to be recycled. What goes where is determined by which color bins are on screen.
Orange = Compost (fruit, vegetables, bones, meat)
Yellow = Generic Recycle (all glass, plastic, and metal items)
Green = Glass Recycle (bottles, clusters of broken glass)
Blue = Paper Recycle (boxes, newspaper, wadded up papers)
Red = Trash (cellphones, laptops, batteries, clothing)
Gray = I have no idea (toothbrush, lightbulb, pen, cigarette butt)
If there's one bin that accepts specifics, and one that accepts general items (such as, if there's blue and yellow), always put do the specifics first. So while orange and yellow means you put paper and metal in yellow, if you have blue and yellow, paper goes only in blue.
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To the creator: It's really difficult to complete some of these levels, because the timer and requirements force you to be absolutely precise. If I miss even one item, I lose, which is frustrating because some of the items (namely the watermelon) are REALLY difficult to pick up, because it requires me to click precisely on the watermelon and I have to stop direction behind the items to grab things. If you could expand the hitboxes for the items even just a little, that'd make this game so much more enjoyable.
So instead of [water-O-melon]
Maybe [ w-O-atermelon ]
If that makes sense? ( with [] being the hitbox and O being the Earth)